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PC Zone #096.7z
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Gunlok
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training05.gls
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2000-09-09
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107 lines
/************/
/* INCLUDES */
/************/
// note: MANY THINGS ARE NOT INCLUDED AT THIS STAGE 14/12/99
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "frend.gsh"
#include "hark.gsh"
#include "gunlok.gsh"
#include "elint.gsh"
// bad guys
//#include "claw.gsh"
//#include "stalker.gsh"
//#include "drone.gsh"
//#include "centipede.gsh"
//#include "rex.gsh"
//#include "cyberdog.gsh"
//#include "cranium_turret.gsh"
//#include "battler_turret.gsh"
//#include "walking_mine.gsh"
//#include "reaper.gsh"
//#include "scuttler.gsh"
//#include "popup_turret.gsh"
//#include "wall_turret.gsh"
#include "fishy.gsh"
#include "frogs head.gsh"
#include "penguin.gsh"
#include "gunical.gsh"
//#include "gun-tusser.gsh"
#include "guncraft.gsh"
#include "klig ship.gsh"
//#include "star.gsh"
//#include "wing fish.gsh"
#include "x-rotuse.gsh"
//#include "spug gun.gsh"
#include "stingray.gsh"
#include "tulip.gsh"
#include "shouldercrab.gsh"
//#include "pulse.gsh"
//#include "gunter.gsh"
// neutral things
// #include "robodozer.gsh"
#include "tumbleweed.gsh"
#include "crate.gsh"
#include "wall_multifrag.gsh"
#include "technobox_multifrag.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
/*********/
/* NOTES */
/*********/
/**********/
/* SHAPES */
/**********/
//world objects
/**********/
/* ROLES */
/**********/
// world objects
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\training05.rif"
name "Land"
bitmap none // obsolete
camera plane none
max camera distance 100 // TBD exactly
// PLAYERS TROOPS
use Rol_GunLok in team 1 for
"Goodie A" as "gunlok"
// AI'S TROOPS
// NEUTRAL OBJECTS
}